Grand Theft Auto
Posted: Sat Feb 16, 2008 5:04 am
Any Grand Theft Auto fans on here?
If so discuss previous Grand theft auto games and Grand theft auto 4 here.
New features of Grand Theft Auto 4:
* It takes five minutes to get half way around Algonquin island on a boat.
* Long Road, Oneida Avenue, South Parkway and Lorimar Street were all names of streets that made an appearance.
* A representation of New York’s Koreatown is also in the game.
* Francis International Airport re-appeares in the game.
* Time advances in the game slower than in previous titles - 2 minutes of real time now represents one hour of game time.
* A usable subway system is known to cover at least Algonquin and Broker.
* The Statue of Happiness appears on its own island beneath the Broker Bridge
* Snow, apparently will not be in the game
* NaturalMotion’s Euphoria Engine is said to give “lean and weight†to Niko’s footsteps.
* The game is now automatically saved on mission completion. Safehouses are still available.
* Some missions are scripted multiple times; dialogue between characters can vary if you reattempt a mission.
* An indicator made up of eight purple segments will appear when locked on to a target to represent their health.
* Locking on will target the torso of a character. A headshot is possible by manipulating the crosshair while locked on.
* Niko can get drunk - his movement, driving and actions will be impaired. Drunk Driving will be realistically difficult.
* After grabbing on to a truck and climbing to the roof, a mini game is started where you have to maintain your balance atop the vehicle.
* The cover system in the game allows you to either pull out from behind the object or stay covered and fire blindly.
* Some objects which you can use for cover are destructible, like in STALKER or Crysis.
* Better “wanted†system - the radar shows your crime’s location and your last known whereabouts
* Dynamic relationships - the way you treat other characters will affect their behavior towards you.
* Relationships can be built by engaging in activities like billiards, darts and bowling with your associates.
* Characters are seen wearing different clothes during different appearances.
* Playboy X is one of Liberty’s more wealthy residents and lives in a mansion.
* A character named Bell is introduced who has a nephew called Frankie
* Different cars have different navigation systems.
* More expensive cars include GPS which talks the player through the streets.
* You are now required to break the window of a vehicle to perform shootings while driving.
* The shooting while driving mechanic has improved and you can now shoot in any direction around the vehicle using both analog sticks.
* Police vehicles now include an extensive GPS and database system
* Enter the name of a criminal in the Police database system to find out their whereabouts and the game will guide you to them.
* An in-car view has been added, meaning that vehicle models now have detailed interiors.
* A new mission complete jingle is included.
* A new radio station called IF99 will be broadcasting in Liberty City.
* You can now listen to the radio outside of the car via your cellphone, although audio quality will be realistically reduced.
* If you’re in a car listening to the radio when your cell phone rings, the radio will be interrupted by the infamous “clicking†of interference.
* The voice actor list is shrouded in secrecy, with some members of the game team even being in the dark as to its contents.
* Also, a couple of famous actors will lend their voices to characters.
* Loading is done in the background, as discussed many times before. It's confirmed though that cutscenes will require loading.
* Liberty City will be gradually unlocked, as seen in the GTA3 series.
* As with all past GTA's, you can have small discussions with people on the street. However, now relationships can be started, similar to that of the storyline characters.
* Car's damage is more realistic than in past GTA's.
* Your car will no longer explode after several intense crashes, rather the car will fail to start.
* Vehicles will not disappear as much as they did with past games, although they still will disappear if you leave the area for a large period of time or are a large distance from the area the vehicle was left.
* Extras like hidden packages and stunts we all know and love will return.
* All well-known real world weapons are available, although this was done in San Andreas originally anyway, however many new melee weapons have been added.
* Multiplayer
If so discuss previous Grand theft auto games and Grand theft auto 4 here.
New features of Grand Theft Auto 4:
* It takes five minutes to get half way around Algonquin island on a boat.
* Long Road, Oneida Avenue, South Parkway and Lorimar Street were all names of streets that made an appearance.
* A representation of New York’s Koreatown is also in the game.
* Francis International Airport re-appeares in the game.
* Time advances in the game slower than in previous titles - 2 minutes of real time now represents one hour of game time.
* A usable subway system is known to cover at least Algonquin and Broker.
* The Statue of Happiness appears on its own island beneath the Broker Bridge
* Snow, apparently will not be in the game
* NaturalMotion’s Euphoria Engine is said to give “lean and weight†to Niko’s footsteps.
* The game is now automatically saved on mission completion. Safehouses are still available.
* Some missions are scripted multiple times; dialogue between characters can vary if you reattempt a mission.
* An indicator made up of eight purple segments will appear when locked on to a target to represent their health.
* Locking on will target the torso of a character. A headshot is possible by manipulating the crosshair while locked on.
* Niko can get drunk - his movement, driving and actions will be impaired. Drunk Driving will be realistically difficult.
* After grabbing on to a truck and climbing to the roof, a mini game is started where you have to maintain your balance atop the vehicle.
* The cover system in the game allows you to either pull out from behind the object or stay covered and fire blindly.
* Some objects which you can use for cover are destructible, like in STALKER or Crysis.
* Better “wanted†system - the radar shows your crime’s location and your last known whereabouts
* Dynamic relationships - the way you treat other characters will affect their behavior towards you.
* Relationships can be built by engaging in activities like billiards, darts and bowling with your associates.
* Characters are seen wearing different clothes during different appearances.
* Playboy X is one of Liberty’s more wealthy residents and lives in a mansion.
* A character named Bell is introduced who has a nephew called Frankie
* Different cars have different navigation systems.
* More expensive cars include GPS which talks the player through the streets.
* You are now required to break the window of a vehicle to perform shootings while driving.
* The shooting while driving mechanic has improved and you can now shoot in any direction around the vehicle using both analog sticks.
* Police vehicles now include an extensive GPS and database system
* Enter the name of a criminal in the Police database system to find out their whereabouts and the game will guide you to them.
* An in-car view has been added, meaning that vehicle models now have detailed interiors.
* A new mission complete jingle is included.
* A new radio station called IF99 will be broadcasting in Liberty City.
* You can now listen to the radio outside of the car via your cellphone, although audio quality will be realistically reduced.
* If you’re in a car listening to the radio when your cell phone rings, the radio will be interrupted by the infamous “clicking†of interference.
* The voice actor list is shrouded in secrecy, with some members of the game team even being in the dark as to its contents.
* Also, a couple of famous actors will lend their voices to characters.
* Loading is done in the background, as discussed many times before. It's confirmed though that cutscenes will require loading.
* Liberty City will be gradually unlocked, as seen in the GTA3 series.
* As with all past GTA's, you can have small discussions with people on the street. However, now relationships can be started, similar to that of the storyline characters.
* Car's damage is more realistic than in past GTA's.
* Your car will no longer explode after several intense crashes, rather the car will fail to start.
* Vehicles will not disappear as much as they did with past games, although they still will disappear if you leave the area for a large period of time or are a large distance from the area the vehicle was left.
* Extras like hidden packages and stunts we all know and love will return.
* All well-known real world weapons are available, although this was done in San Andreas originally anyway, however many new melee weapons have been added.
* Multiplayer